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AI Architecture › L6 · Experience
L6 · Experience

Mobile Engineering Access

Read-first, strongly authenticated mobile and tablet views that let on-call engineers triage from anywhere without weakening the control room's authority.

THE STACK · click to jumpL7Ecosystem & StrategyL6Experience & VisualizationL5Applications & CopilotsL4OrchestrationL3Twin Modeling & AIL2Data FabricL1Control PlaneL0Foundation▲tlmctl▼L6 · EXPERIENCE & VISUALIZATIONHow people see, steer, and review the plant.1Control-Room 3D Twinlive overlays2Plant-Floor SCADAoperations HMI3Mobile Engineeringfield access4Alerting UXtriage & escalation5DashboardsKPIs & health6Replayincident reviewMACHINE TIESurfaces the L3 twin state and L5 copilots to human operators.KRONOS FUSION ENERGYAI-NATIVE S.M.A.R.T. GENERATOREXPERIENCE & VISUALIZATIONSHEET 08REV. 2026-08L6 · AI-NATIVE STACK
L6 · Experience & Visualization — its place in the stack (left, click any layer) and its internal components (right). Telemetry rises; control descends.

Why mobile is read-first

On-call engineers need to assess a machine at 3 a.m. from outside the control room. The mobile surface gives them the full observability picture — dashboards, alerts, the 3D twin overlay, incident timelines — but grants no hard-real-time control. Actuation authority stays with the L1 Control Plane and physically-present operators. This is a deliberate asymmetry: observability should be ubiquitous; authority should be concentrated and accountable.

What mobile can and cannot do

CapabilityOn mobile?
View dashboards / KPIsyes
View 3D twin overlay + confidenceyes
Acknowledge / triage / annotate alertsyes
Replay an incidentyes
Request an advisory setpoint (queued for control room)yes, with approval
Issue hard-real-time actuationno
Override an interlockno

A subset of supervisory actions (acknowledging an alert, requesting a non-safety setpoint change) is permitted but always routed as a request that a control-room operator confirms, with both identities logged. Anything touching safety is unavailable off-console by design.

Design for the mobile context

Mobile views assume glare, one hand, and interruption. They lead with a single triage verdict (what is wrong, how confident, how urgent), collapse detail behind progressive disclosure, and keep tap targets large. The 3D overlay degrades gracefully to a 2D cross-section on small screens while preserving the same color grammar and confidence hatching so the mental model does not change between console and phone.

Because the mobile view is downstream of the same L2 fabric and L3 twin, its numbers always agree with the control room. See alerting and triage UX for the workflow that drives most mobile sessions, and staleness indicators for how connectivity gaps are shown honestly.

Content reviewed August 2026 · design-and-simulation stage